Welcome to GameActive.Org
This site was set up to support the "Zombies, Mutants, and
Undead oh My" (ZMUohMy) text based MUD that is based on the Red
Dwarf game systems. It is an extension to the DarkMud 7400 Laboratory
for Project DarkStar (PDS) from JavaOne 2008.
Update(Sept 21, 2020)
With the Darkstar server gone, this project was put in limbo. I have
made some minor efforts to do it in Unity, but other activities take up
my time. With Amazon's New World MMO game coming out, I am taking off my
developer hat and will just be a gamer.
I have set up a support site,
New World Resources, to help
people out and store my findings. It has real guides and information
tables for gathering and crafting. Have fun.
Update(April 27, 2016)
Well pfoo. Seems Javanet is closing down. I've copied the SVN and
Download files to javanet on this server.
Working on other projects right now, but the Client effort turned out
ok. Have fun.
Update(March 29, 2016)
New Client is progressing, but the Java 3D uses AWT which interfers with
Java Swing display. Changing to a simpler Java 2D display of the room
locations. This will let me get back to basic game mechanics.
Update(March 20, 2016)
First cut at the new Client is done. Enough operation to now link it
to the Server. The details will get filled in as I bring Server game
functions online. Things like inventory, skills, assignments, and combat.
Update(March 16, 2016)
Finally have time to get back to the ZMUohMy project. Starting with a
new Client design with a better interface and cleaner code using all of
the information gained by upgrading the tutorials and demos.
Update(March 4, 2016)
Started a new port. This one is the popular Bunny-Hunters game. This will
a slower effort than SGS-TANK as I have other priorities. This game
is more complex, but a better example of game programming using the RedDwarf
(Darkstar) system.
Right now the Client connects, but then the Server errors on adding
players.
The NetBeans project and docs are in the Bunny-Hunters_Project
trunk/NetBeans for checkout. Have Fun.
Update(March 2, 2016)
Cleaned up architecture and message flow for SGS-TANK_Project. 99% complete
game, with a few minor issues remaining.
It has Chat and Arenas (Games) you can join. The tanks drive around and
shoot. Multiple clients can be run from NetBeans.

The NetBeans project and docs are in the SGS-TANK_Project
trunk/NetBeans for checkout. Have Fun.
Update(February 29, 2016)
Finish the first cut at porting in the sgs-tank demo project from 10 years
ago. It's about as simple as you can get for an interactive multi-player game.
It has Chat and Arenas (Games) you can join. The tanks drive around and shoot, but
I'm still working through the rough (read bugs) edges.
The NetBeans project and docs are in the SGS-TANK_Project
trunk/NetBeans for checkout. Have Fun.
Update(February 22, 2016)
Added the Sword World example game used with the HUC Client. All tutorial
lessons for the Server and Client have now been demonstrated.
These are all in the RDTP project under
trunk/NetBeans for checkout. Have Fun.
Update(February 21, 2016)
Added Server Lesson 6 and Client Lesson 2 of tutorials.
Also started porting the sgs-tank demo game. It's very much a work in progress
and is in the SGS-TANK_Project directory under
trunk/NetBeans for checkout.
Update(February 17, 2016)
Added Lessons 4 & 5 of the original PDS server tutorials. Also added
Lesson 1 of the Client tutorial. Client-Server communications is now
available. These are all under the RDTP directory under
trunk/NetBeans for checkout.
Update(February 15, 2016)
Added Lessons 1-3 of the original PDS server tutorials. I also put copies
of the original RedDwarf Server App Tutorial and RedDwarf Server Client
Tutorial documents in the Download area.
Update(February 14, 2016)
Starting to go back and review the original PDS server tutorials. I've added
a RDTP under the trunk/NetBeans for checkout. Lesson1 is up. I'll add more
as time is available.
Update(February 13, 2016)
Added a link to javanet forums to the GAME FORUMS
sidebar link. Also added some more topic areas for the Forums there.
Update(January 31, 2016)
Added an I2C Slave Tutorials
section to the Projects area on the Pearson Consulting
sub-site.
Update(December 5, 2015)
Made a combined project under the /trunk/NetBeans/ that includes the DarkStar
server and client files need to build and run ZMUohMy.
See New Trunk Project.
Update(December 11, 2014)
Fixed the problem with the Rooms not popping up when the Player
enters them. Did some more code clean up. Added a Client screen shot to
the project front page.
Update(December 2, 2014)
Found a copy of the SGS Project Darkstar Chat example that used Maven.
I build a NetBeans project with the source and updated it to sgs-0.10.2 dist
files. The whole project and dist files can be found as ZMUchat in the NetBeans
section of the trunk.
Update(November 28, 2014)
Just a note that I ran through and logged the steps to get, build,
and run the Server and Client. All the gory details are in
Redux_2014.html.
Update(November 25, 2014)
More AVR assembly code examples and other content added to
Pearson Consulting sub-site.
Update(November 18, 2014)
Most of my focus has been on my Pearson Consulting
sub-site. Working on AVR assembly code projects with a view to robots.
Game development is still on hold, but I did go through and make sure
everything at least runs with 0.10.2.1 server. I had to disable the Java3D
being used by the Server, but that wasn't needed and should have been
done differently. The log is on the download page on Java.net.
In the mean time, I still jot down ideas as they pop up.
I plan to pursue the dynamic NPC concept for better PC-NPC interactions.
Update(August 24, 2014)
Added Pearson Consulting
sub-site. Had always wanted an area to post my projects and other
interests. Game development is still on hold while I am focused on
micro-controller projects.
Update(July 21, 2013)
Added login support and a guest:guest account. Some content
added and better CSS use to Galactic
Dust and some general cleanup. Character management next then some
game mechanics.
Updates(July 12, 2013)
Added graphics and better CSS use to Galactic Dust and a bit of JavaScript to
test out Yahoo's hosting. Almost ready to add the Login support.
New Project(July 4, 2013)
Well, seem DarkStar is fading and I can never find the time to
into this. So, I'm startng a simpler game that I've been developing for
about 20 years now. It's working title is now Galactic Dust and I've structured it so
that I can add bits and pieces as time allows.
Now on YAHOO (May 20, 2012)
Ok, I finally gave in and gave up using my onw servers for the
site. It's now on YAHOO. No free time to do anything else, but at least
it will always be up. Also note the new contact e-mail address.
You can build the Server and Client and run locally. If I do get time,
I'll bring up a game server as before. Good hunting.
Still Busy (Nov 11, 2011)
Removed the Client download files since they were way out of
date. The best Client can be had by getting the project
with SVN and building the Client and Common projects in NetBeans.
Still Busy (Nov 4, 2011)
Day job still taking up all my time. Have shut down the game
until I can fix the Follow-Me bug. It doesn't affect game play, but it
does spew out error messages on the consol log.
Clean Ups (May 24, 2011)
General page and link clean up.
Update(Mar 10, 2011)
Been a bit busy with the day job. Have a new plan for the Client. Going
to move to hot keys and icons. Using the standard UI keys like 'C' for
character sheet, 'J' for quest journal, etc. and having the ENTER key
switch between hot key and text command entry modes. This moves the UI
to pop-up windows and icons for movement also. Stay tuned to see how it
goes.
Update (Dec 7, 2010)Added
the PositionMessage to the MessageFactory and a first cut at displaying
red dots where things move.
This is the basic framework. Now to add better avatar management and
smooth movement. Only Windows client is up.
Update (Nov 7, 2010)Updated
the properties file to show all the Hallways. This will give you an
idea of how large the complex is. The northern rooms and the Physical
Plant rooms will also display in the 3D Client as you wander around.
Next step is to work on the MessageFactory to support broadcasting
Arrival events to all Clients. This will allow a real time display of
activity (i.e. people and things moving around).
You can download the Java Client by clicking on the DOWNLOAD CLIENT
icon. You'll need Jave 3D installed to run it. Working on a non-3D and
a 2D Client.
If you have questions or comments, please submit them to admin@gameactive.org for
review.
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