Playing with 3D
Testing Java 3D from "Killer Game Programming in Java"
How combat is resolved. The effects of weapons, armor, skills, etc.
Death and Dying
How death is handled. Respawn mechanics. Health regeneration and such.
Game Design Document (Updated 23mar16)
This is the overview and concept document.
This document describes the Message Factory concept. It was brought over from another game.
Notes on how the various types of communication channels work on the server.
Some notes on the use of List objects.
Designing a Managed Object
My efforts at building my own Managed Object.
New Client Design
A log of what I went through to develop a client for Zombies, Mutants, and Undead oh My (ZMUohMy).
Design log of the development of the Quest NPC class.
Detailed discussion of how the message factory concept works.