|Welcome to GameActive.Org
This site is currently set up to support the "Zombies, Mutants, and Undead oh My" (ZMUohMy) text based MUD that is based on the Red Dwarf game systems. It is an extension to the DarkMud 7400 Laboratory for Project DarkStar (PDS) from JavaOne 2008.
Update(April 27, 2016)
Well pfoo. Seems Javanet is closing down. I've copied the SVN and
Download files to javanet on this server.
Working on other projects right now, but the Client effort turned out
ok. Have fun.
Update(March 29, 2016)
New Client is progressing, but the Java 3D uses AWT which interfers with
Java Swing display. Changing to a simpler Java 2D display of the room
locations. This will let me get back to basic game mechanics.
Update(March 20, 2016)
First cut at the new Client is done. Enough operation to now link it
to the Server. The details will get filled in as I bring Server game
functions online. Things like inventory, skills, assignments, and combat.
Update(March 16, 2016)
Finally have time to get back to the ZMUohMy project. Starting with a
new Client design with a better interface and cleaner clode using all of
the information gained by upgrading the tutorials and demos.
Update(March 4, 2016)
Started a new port. This one is the popular Bunny-Hunters game. This will
a slower effort than SGS-TANK as I have other priorities. This game
is more complex, but a better example of game programming using the RedDwarf
Update(March 2, 2016)
Cleaned up architecture and message flow for SGS-TANK_Project. 99% complete
game, with a few minor issues remaining.
Update(February 29, 2016)
Finish the first cut at porting in the sgs-tank demo project from 10 years
ago. It's about as simple as you can get for an interactive multi-player game.
Update(February 22, 2016)
Added the Sword World example game used with the HUC Client. All tutorial
lessons for the Server and Client have now been demonstrated.
Update(February 21, 2016)
Added Server Lesson 6 and Client Lesson 2 of tutorials.
Update(February 17, 2016) Added Lessons 4 & 5 of the original PDS server tutorials. Also added Lesson 1 of the Client tutorial. Client-Server communications is now available. These are all under the RDTP directory under trunk/NetBeans for checkout.
Update(February 15, 2016) Added Lessons 1-3 of the original PDS server tutorials. I also put copies of the original RedDwarf Server App Tutorial and RedDwarf Server Client Tutorial documents in the Download area.
Update(February 14, 2016) Starting to go back and review the original PDS server tutorials. I've added a RDTP under the trunk/NetBeans for checkout. Lesson1 is up. I'll add more as time is available.
Update(February 13, 2016) Added a link to javanet forums to the GAME FORUMS sidebar link. Also added some more topic areas for the Forums there.
Update(December 5, 2015) Made a combined project under the /trunk/NetBeans/ that includes the DarkStar server and client files need to build and run ZMUohMy. See New Trunk Project.
Update(December 11, 2014) Fixed the problem with the Rooms not popping up when the Player enters them. Did some more code clean up. Added a Client screen shot to the project front page.
Update(December 2, 2014)
Update(November 28, 2014)
Update(November 25, 2014)
Update(November 18, 2014)
Update(August 24, 2014)
Update(July 21, 2013)
Updates(July 12, 2013)
New Project(July 4, 2013)
Now on YAHOO (May 20, 2012)
Still Busy (Nov 11, 2011)
Still Busy (Nov 4, 2011)
Clean Ups (May 24, 2011)
Update(Mar 10, 2011)
Update (Dec 7, 2010)Added
the PositionMessage to the MessageFactory and a first cut at displaying
red dots where things move.
Update (Nov 7, 2010)Updated
the properties file to show all the Hallways. This will give you an
idea of how large the complex is. The northern rooms and the Physical
Plant rooms will also display in the 3D Client as you wander around.
You can download the Java Client by clicking on the DOWNLOAD CLIENT icon. You'll need Jave 3D installed to run it. Working on a non-3D and a 2D Client.
This is an open source Java.net project DarkMud-Redux. New site as of Jan 2011.
If you have questions or coments, please submit them to email@example.com for review.